![]() ![]() Pharaoh will always be my favourite because I'm just so into the theme, but Emperor was by far the better game, and is arguably as good as historical city builders ever got. And every time I mention how good it is, some forlorn soul in the comments mentions Emperor: Rise Of The Middle Kingdom, it's successor-but-one (after Zeus: Master of Olympus) from 2002, as being better. I'm always going on about Pharaoh, the Impressions city builder from 1999 that's lodged itself in my psyche like a toy soldier in an alsatian's paw. One a day, every day, perhaps for all time. It'll take several years to pay back your investment, but noble housing is very important militarily as well, so you should be getting it if you can anyway.Have You Played? is an endless stream of game retrospectives. Depending on your tech level, you can get (I think) around 500 a year per noble house, and you can pretty easily get 10 of them in a district. The exception on the taxes is that if you have the infrastructure and money (usually 7 or 8 k initial outlay), noble housing can be a very good income source. It's pretty easy to build up a sizeable export of ceramics, they sell for a good value, and they're worth having around for sacrifices anyway. I also find that ceramics are a great export if you can find someone who wants to buy. Compare to weapons, with iron at 85 and weapons at 120. ![]() Raw jade comes in at 85, goes out at 240 something, so huge profit margins. 24 workers for two jade artisans, 24 (I think) more for the import, export, and storage, and you've got your money source. The best way to get money is trade.Īs far as value goes, if you don't have access to a faily high value export, or don't have a nice enough area to have the scads of population to have a good industry for export, jade is your best bet. ![]() Tax collectors don't even make enough money per population to equal wages, though they certainly help. ![]()
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January 2023
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